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One piece of advice though, the game plays much better using several of the optional rules in the back from earlier editions of Wiz-War (you should also use the old-school tile sides). We use Deadly Treasures, Uncluttered Minds, and mix every spell school in. Also, we took some advice found here on the forums that suggested removing most of the boring counterspells - this is a great suggestion that vastly improves the experience. You get more deadly combat, wizards actually die, and the game doesn't devolve into a foot race to the opponents treasure (although that is still there in smaller doses). I wouldn't rate this game quite as high without these changes.
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