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I only needed a few hours to reach an out-of-body experience where I watched myself fall heartlessly into the gameplay, into celebrating my correct dismissals and ignoring the slowly building, strangely gripping story of Eastern European repression. The game is perfectly amenable to players coming and going from that awareness, dropping in just enough reminders of both its game-like giddiness and somber reflection to avoid coming off as heavy-handed. In fact, the keen, interactive treatment of repressive regimes, combined with smoothly ramping play, makes this a fine point of entry into the serious games genre for someone who might otherwise scoff.
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the C2 wiki.
I feel like I keep returning to the same types of projects. Right now I'm collecting, editing and publishing historical rhetoric texts ...
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Here is a fun and easy way to kill your front lawn without using Roundup. The difficult part will be convincing your spouse. from Facebook ...
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