http://ift.tt/2rNkjrR
The groups we've played with have found it lots of fun, and the museums where we've played so far have had no problems with it (once we've told them what we're up to after the game). Rule #1 is that if your behavior prompts a museum employee to correct your behavior or ask what you're up to, your plot has been discovered, and you all lose the game. So the game reinforces the importance of not ruining other museum attendees' experiences. Of course that requires you play with people who can handle themselves responsibly, but those are the people with whom we think it's fun to play this kind of game anyway!
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